Short Fiction
A Summer SF Harvest from Great Britain
by Rich Horton
(Special to Locus Online)
I encountered several interesting and rather good stories, by four
relatively new writers, among them an Englishman, a Scot, a Welshman
living in the Netherlands, and a Canadian, in this summer's crop of UK
SF magazines. The stories discussed come from the July and August
issues of the venerable English magazine Interzone, and the July
issue of the new Scottish magazine Spectrum SF. (How odd it must
seem to the Interzone crew to have their magazine called venerable!
Still, in the SF field for a magazine to have published 160 issues is
to be quite mature, and this coupled with the quality of Interzone
over the years surely justifies the adjective.)
The older three of these writers were all born in 1965 or 1966, and
all published their first stories in Interzone in 1987 through 1989.
They might almost be part of a movement! (Though they are quite
different writers.) The younger writer, Cory Doctorow, was born in
1971, and first appeared in Pulphouse back in 1992. (He also received
an honorable mention for best story by an undergraduate in the 1992
Asimov's competition.)
So, if this is a "generation" of younger SF writers, what does that
mean? SF stories, many have noted, are reflections of the time in
which they are written, if not even of earlier times. For all that
this is consciously a "forward-looking" genre, the ways in which we
look forward, the futures to which we look, say more about the present
than about the eventual future. So one way in which a story can seem
fresh and original, even if it is reusing older SF tropes, is to
recast those in a new light: to write an SF story of the year 2000, as
it were. Reading Keith Brooke's "Liberty Spin", from the August
Interzone, I felt surprised at almost every turn, even though the
bare bones of the story are quite familiar.
"Liberty Spin" features a crew of students from both the Earth and the
independent space habitats who have been selected to explore the title
habitat. ("Spin" seems to be a neologism for a rotating cylinder sort
of space habitat: a nice touch, I thought.) The Liberty was the first
habitat to try to achieve independence from Earth: their revolution
was ambiguously successful, as they took over the habitat and tried to
alter its orbit to head for interstellar space, but now, 200 years
later, the habitat has returned to the inner Solar System. In the
interim, Earth and the space habitats seem to have achieved a shaky
political détente, and this combined mission is meant to demonstrate a
new spirit of coöperation. The whole project is complicated by a rift
between those who wish to leave the habitat as is, as a memorial for
the original revolutionaries, and those who want to refurbish it, as a
new home.
The story reveals a constantly changing understanding of what really
happened during the original revolution, and what the Liberty is
now like. At first it seems to be a mysteriously changed,
decayed, quasi-ecosystem. Then there are disturbing discoveries which
affect the historical perception of the revolution. And finally there
is talk of even a new revolution. Then ending is open but chilling,
as we realize that the story's characters were political pawns, and
that some have been forced to make choices which may have doomed them.
The story is redolent with a feeling of future realpolitik which
echoes only too much of present-day Serbia and Palestine, and with a
cynical view of the media that is certainly a year 2000 viewpoint. I
think this is the best story I've seen from Keith Brooke.
Cory Doctorow is unequivocally a "new" writer, having just been
awarded the John W. Campbell Award for Best New Writer at the 2000
World Science Fiction Convention. I've seen several of his stories,
which have appeared in Asimov's and SF Age, among other magazines.
I've liked what I've seen, enough indeed that I voted for him for the
Campbell, but all of his stories so far have struck me as interesting
and promising but not wholly successful. "The Rebranding of Billy
Bailey", from the August Interzone, is the first of his stories that
I enjoyed without reservations.
This story is purely satirical, and it maintains its clever and
inventive pace throughout. Billy Bailey is a sixth-grade kid, and a
heel, a professional heel; that is to say he maintains an image as a
class prankster and brat. And he has an agent to handle his
endorsements and help maintain his image. But when a hostile
principal and a slimy but rich fellow student frame him for a clumsy
prank unworthy of his style, he decides it's time to change. It's
time for rebranding.
This stuff is over the top, of course, like all satire. But it's
successful because it's played with a perfectly straight face, and
because the story is thick with details that buttress the theme and
keep the reader smiling and grimacing: the sponsored grade school
classes, the worry about competing with 8th graders when you graduate
to 7th grade, even the well-chosen character names. This is very
well-crafted, very entertaining, very satisfying story.
All of a sudden, it seems, Alastair Reynolds has burst on the scene as
one of the new hopes of Hard Science Fiction. His SF is in the
Stephen Baxter mode, mostly, with nods to Greg Egan, Greg Bear, and
Paul J. McAuley. His first novel, Revelation Space, and many of his
stories are set in a consistent future, featuring no faster-than-light
travel, but radically altered humans, and greatly extended time spans,
and apparently almost endless war. "Hideaway", from the July
Interzone, is a novella set far in the future of this universe.
Merlin is a member of a human group called the Cohort, which is
fleeing a menace called the Huskers: apparently aliens, though I'm not
sure; they could be another offshoot of humanity. Merlin is trying to
find a way into an ancient construct called the Way (reminiscent of
one of Bear's ideas) in hopes that this will allow the cohort to
escape the Huskers. But his people discover another alien artifact: a
planet full of mysterious tunnels, apparently the product of an older
aliens species they dub the "Diggers". The story marries
investigations into the nature of this planet with political and
personal intrigue involving Merlin, his lover Sayaca, his brother
Gallinule, and others. Fascinating explanations are suggested, which
turn out to be wrong or lies, and which are superseded by other
fascinating explanations. The story, constrained by STL travel, takes
place over decades, and some of it is set in an exotic virtual reality
environment. The resolution (complete to this story, but also
incomplete, as this is part of a series) asks whether it is better to
escape or fight, and whether some forms of escape are worth doing.
This is intricate and fun, almost "kitchen sink" hard SF in the way
Reynolds throws weird ideas on top of wild but vaguely plausible tech.
It suffers somewhat from its very scale though, as well as from being
part of a series: the characters, either because of the scale of their
story, or because some of their story is told elsewhere, don't really
come to life, and the whole thing has a distinctly cool affect.
(Outside of my perhaps artificial restriction to stories from this
summer, I should mention that Spectrum SF, in its first issue, for
January 2000, published a story set fairly early in Reynolds' future
history. "Great Wall of Mars" is a story of political intrigue, and
pits brother against brother, much like "Hideaway". Set much closer
in the future, humanity is still confined to the solar system, and
this story pits three groups against each other: the Coalition
(relatively unaltered humans), the Conjoiners (humans linked to become
a sort of hive mind), and the Demarchists (something of an
intermediate stage: humans enhanced with computing equipment allowing
constant communication with each other, including instant "voting" on
important decisions, hence the name (from the same root as Democracy,
I assume). The story itself is in some ways routine, with a slightly
contrived setup, but it's interesting for presenting a well thought
out, and quite sympathetic, look at the creation of a human hive
mind.)
Finally, there's the Scottish writer Charles Stross. He's been
publishing short stories since 1987, but only in the last two or three
years has he come to my notice. And three stories this year have been
very interesting indeed. The best is "Antibodies", again from the
July Interzone. I compared Reynolds to the likes of Baxter and Bear.
"Antibodies", by contrast, considers ideas about AI's and the
Singularity that are reminiscent of Vernor Vinge, and especially
Stross' fellow Scot Ken MacLeod. The story is told by a computer
programmer who notices that a mathematician has proved that the
traveling salesman problem has been solved, and that NP-complete
problems lie in P. (Isn't Science Fiction great!) He immediately
realizes that computer security is forever compromised, and withdraws
all his money, calls a friend, and starts heading for the hills. Soon
we realize his real fear is that this discovery means that computers
will become, almost instantaneously, algorithmically powerful enough
that strong AI's will spontaneously arise, and that in all the other
world lines where that happened, the AI's soon took over humans, and
indeed, the entire universe. He and his friends come from a different
world-line, and have been trying to prevent this by slowing down
computing advances (allowing Microsoft to become so powerful was one
of their proudest moments). The story is at once a nice, scary, chase
story, as the narrator and his friend start to notice surveillance
cameras looking at them, and a clever examination of the final
implications of the central idea, with a nice stinger in the final
line. It's also well written in a certain SF tradition, much like
Bruce Sterling: there is a certain density of nice throwaway lines,
and neat thematically appropriate images, as well as well-done
infodumping to get across the main ideas.
Stross has been busy this year, though. Once "Antibodies" made such
an impression on me, I saw two interesting stories in Spectrum SF.
The "summer" story is "A Colder War", from the July 2000 Spectrum
SF. This is a chilling (no pun intended, as editor Paul Fraser
assures us) story set in an alternate world. The US and USSR are
engaged in a cold war in this alternate world, but, as we soon
realize, the weapons are much scarier than our world's pedestrian
atomic bombs. The Soviets have found a way to reach into other worlds
where Lovecraftian monsters can be found. This piece is tense,
interesting, and unflinching, well worth-reading, though it's not as
good as "Antibodies", perhaps because it's too dependent on a central
idea which, while kind of neat, is by its nature not believable, and
so the story more or less boils down to a revelation of that idea.
Stross's other appearance in Spectrum SF was in January. "Bear Trap"
is much slighter than the other two stories, but it's good fun. It's
a rather baroque romp about stock manipulation in an interstellar
future. I found the twists and turns, and the basic rationale, a bit
hard to follow, but the story was fast-moving and colorful.
This article first occurred to me when reading the Brooke and Doctorow
stories in the August Interzone. Then I realized that there were
two more outstanding stories in the July issue. Which led me to note
that all four writers concerned were fairly young, and had been
publishing for about a decade, give or take. Is there anything more
to conclude? All the writers write mostly Science Fiction, and much
of it is at least somewhat on the "hard" side. Computers are
ubiquitous, and concern about AI's and "enhanced" humans is a major
thematic issue. Political intrigue, and an interest in politics in
general, is a distinct element. But whatever deeper themes one might
extract, it's apparent that the well of new SF writers, and neat
ideas, has not yet run dry.
Rich Horton has reviewed short SF and novels for Tangent, SF Site, Black Gate, Antipodes, and Maelstrom SF. By day he is a software engineer for a major aerospace firm.